Brief

This was a small project I created in less than a week(maybe a couple of days, who remembers) just because I wanted to learn more about tilemaps and generation, it was meant to be a small project and game (as it clearly is). Still, I planned a lot more contents for it(I even planned the ship and player animation but didn't implemented it).

As stated, it was a project I was working on and stopped, maybe I'll continue it or maybe not, who knows. I even started working on another project after this one but then stopped that as well...


Features

The current version allows the player to select between 2 tiles, those tiles can be either coin(health) or skeleton(enemy). Collecting coins increases the counter but doesn't add any atk stat, while attacking an enemy increases the attack but makes you lose coin based on the enemy attack. Completing a level increases the difficulty



Notes

The game is super simple right now, I should change the battle logic but I got bored and left it. Also, as said, the game is definitely far from complete, but I still wanted to upload it to prevent losing it to time. I can continue production, even though the complexity will not increase by much for the final product, the polishing will definitely make it look more like a game than it currently is. 

Updated 12 hours ago
Published 2 days ago
StatusOn hold
PlatformsHTML5
AuthorSeppia
GenreStrategy, Action, Adventure
Made withUnity
Tags2D, Cute, No AI, Pixel Art, Roguelike, Simple
ContentNo generative AI was used

Development log

Comments

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(+1)(-1)

the background is nice.