Version 0.2 - Settings and polishing
Little update on this little project.
After weeks I finally made a HUGE change that was complex as well as time consuming..... the settings page c:
Yeah, I know, I should've been more frequent and more interested in the project but to be honest, after last update I didn't really know what else to do, polishing is a big word that in my mind was more like "I don't know what to do next", which took a bit of time to work on, also I had some things keeping me busy which made it also worse. BUT! I have a plan now, which is: after each update I'm going to also write what I'm focusing on next, so that I can keep track of it or just show that I have a plan.
So, what's next? I want to add a difficulty as well in the settings(for now it's only for endless mode but I guess it will be for both endless and story mode when I'll do it). Difficulty is basically the time you are able to parry successfully, with more difficulty you get bigger score but the parry window is shorter and so on. This will be what I'll be focusing on next, let's hope I'll release next update quicker...
Oh! Important thing, I'm not going to update the WebGL version, but only the .exe from now on with these shorter updates.... not to brag but... nobody is even reading this so it doesn't matter that much anyway
Files
Get B'akjol - Uprising
B'akjol - Uprising
Quick and fast action game, you have to dodge enemies projectiles
Status | In development |
Author | Seppia |
Genre | Action, Survival |
Tags | Arcade, Boss battle, Casual, High Score, No AI, Retro, Short, Unity |
Languages | English |
Accessibility | Textless |
More posts
- Version 0.5 - Boss Types5 days ago
- Version 0.4.1 - Better animations... I guess5 days ago
- Version 0.4 - Parry9 days ago
- Version 0.3 - Difficulty(parry time)10 days ago
- Version 0.1b - Leaderboards26 days ago
- New Game New Ideas29 days ago
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